District is a Blueprint for Serum 2 built around a simple shift in perspective:
What happens when the keyboard layout becomes the instrument?
Instead of focusing on synthesis complexity, District explores structured sample-to-keyboard mapping using SFZ as a canonical layer. A fixed pool of industrial textures, drones, and atmospheric material is transformed into multiple playable topologies.
Same samples.
Different mappings.
Different musical outcomes.
District is not designed as a traditional preset collection. It is a set of constrained listening environments where mapping shapes perception, playability, and emergent behavior.
To expand the sonic range, District also includes several non-SFZ-driven templates using Serum 2’s sampler, granular, and spectral oscillators - offering alternative interpretations of the same material.
Key Features
- System-based Blueprint for Serum 2
- Generative hybrid rhythms and percussion engines
- Expansive brutalist soundfields and playable atmospheres
- SFZ-driven keyboard topologies:
- Linear
- Chromatic Menu
- Temporal Menu
- Temporal Chromatic Menu
- and more
- Time-sliced temporal instruments with looping regions
- Additional sampler, granular, and spectral oscillator templates
- Easily expandable with your own SFZ files and samples
- Includes three standalone sample packs with SFZ mappings
District is designed to remain open-ended. Users can load their own SFZ mappings and significantly alter the resulting behavior while preserving the structural concept.
Included Sample Packs
The core material of District is also provided separately for flexible use in other environments.
Modularium Atmos
33 samples - VCV Rack-crafted ambience designed for widescreen scoring and spatial depth.
Strange Drones and Textures
46 samples - Haunting drones and surreal textures for tension-driven compositions.
Noir Textures
50 samples - Dark textures and atmospheric material suited for cinematic and industrial contexts.
All three packs are included in raw WAV format and with accompanying SFZ mappings for quick integration in compatible samplers.
Technical / Compatibility
- Requires Serum 2 (2.0.24)
- Built using SFZ as canonical mapping layer
- Programmatically generated mapping structures
- Temporal slicing with loop crossfade
- Harmonically corrected key placement where applicable
- Standalone WAV + SFZ versions included
SFZ is treated as an instrument compiler target rather than a static playback format.
Additional Notes
Mapping is the core value.
Presets are instances.
Samples are raw material.
District is also easily expandable - replacing or extending the provided SFZ files can dramatically change the instrument behavior while preserving the Blueprint structure.
Blueprint Context
District is part of the Blueprint series.
Blueprints are workflow-first sound design systems built to change process - not just provide content.