ELEMENTS
Sonic Ingredients | 535 Samples + 117 wavetables + future updates!
Included expansions
Browse each expansion for an audio preview.
Example usage
Also available in bundles
- short audio samples, 4s by default up to 8s, root note C (where applicable)
- selection of wavetables derived from the samples for additional sound design possibilities
- raw audio recordings focused on various timbres of sound for maximum usability in sound design
Genres and Moods
organic, raw, recordings, noise, synthesized, effects
- samples: 24bit/44.1kHz (or higher), rendered by default at 2bars/120BPM which equals to 4s, root note C (where applicable)
- wavetables: .wav and .vitaltable formats
- files are named according to Universal Category System (UCS)
2024-09-20 Organics expansion added: 33 samples + 12 wavetables
2024-04-01 Sound Alloys expansion added: 275 samples.
2023-12-04 Broken Hydra expansion added: 46 samples + 14 wavetables.
2023-11-24 Base pack added: 181 samples and 91 wavetables.
Sonic Ingredients
Elements is a continually evolving collection of samples and wavetables crafted specifically for sound artists. Think of it as a vibrant palette that you can mix and match using various sound manipulation tools, such as synthesizers, samplers, and effects. This pack allows you to effortlessly enhance your existing presets with included samples and wavetables, inviting experimentation and exploration of new sonic landscapes.
Consider the samples as oscillators or sound sources that can be layered and processed to create complex sounds. The wavetables derived from these samples provide additional options for working with wavetable synthesizers. All audio files are raw, without added reverb or delay, enabling you to shape your own spatial effects. The samples are kept concise, with lengths of 4 seconds by default, extending up to 8 seconds, to ensure versatility and ease of use.
FAQ
Why such a product?
I frequently use samples and wavetables like these in my sound pack production, so I developed this collection for my own use and decided to share it with other sound artists. The inspiration also came from my Wavemorph wavetable pack, which has proven immensely useful in creating several of my previous sound packs.
Is this a subscription?
No, this is a one-time purchase. Future updates will be free.
How often do I get updates?
I aim to regularly release new samples and wavetables. While I can’t guarantee frequent updates, I plan to add new content at least every two months, or more often if possible.
How is this different from Sample Stream?
This product is not a subscription, and the samples provided are shorter and minimally processed, allowing for more experimentation. In contrast, Sample Stream offers processed, production-ready sounds.
I have another question.
Feel free to contact me here.
Updates, Versions, and Pricing
This collection is continuously growing, and once you purchase it, you'll receive future content for free! Please note that additional versions of the product will be available for separate purchase. When you buy a specific version, all upcoming content for that version will be accessible to you at no extra cost. Upgrade discounts will also be offered for new versions.
The product price may increase as more content is added, but existing owners will not be affected by these changes.
This pack will be regularly refined and improved through updates. If you have any suggestions, feedback, or requests regarding the content, please feel free to reach out!
Naming Scheme and Categorization
To ensure consistent categorization and facilitate sound discovery, all files in this package are named according to the Universal Category System (UCS). This approach makes it easier to find the sounds you need.
Filename schema
CategoryId_Name_CreatorID_ProjectID_tags
CategoryId - category and subcategory combined
Name - the custom name of the sound
CreatorID - in this case SPEK, I used a shortcut to keep the filename shorted
ProjectID - in this case, it’s a combination of project name and pack name e.g. ELMNTSBase (ELMTS indicates ELEMENTS project, Base - is the first pack in the series)
Sound Categories
While the UCS primarily focuses on recorded sound effects, this collection features its own unique categories.
These categories are based on sound timbre rather than instrument type, source, or material. This approach aligns with the concept of treating the sounds in this pack as sonic ingredients, allowing us to identify them by their distinctive sonic characteristics.
The following categories and subcategories are used currently.
Categories
NOIS - Noise: no perceptible pitch, noisy nature like white noise, pink noise, or water or any organic chaotic source
TXTR - Texture: sound alloys, layered sounds, and also sounds resembling materials or ambiances
TONL - Tonal: sound with easily perceptible pitch, harmonic sounds
ATON - Atonal: inharmonic sounds; without a central frequency, a set of resonant pitches that have no harmonic correlation with each other
FX - complex sound amalgams, clusters, and misc sounds that cannot be categorized with other categories
WTBL - Wavetable: wav files that are actual wavetables suitable to use in wavetable synths (in this case other categories above act as subcategories for WTBL)
Subcategories (dependent on categories)
SIMP - Simple: used with tonal and atonal sounds, little or no movement, or rising in volume, no pitch sweeps, no filter sweeps
STAT - Static: used with noise and textures, little or no movement
ANIM - Animated: like Simple but with medium repeatable or organic movement
DIRT - Dirty: like Simple but saturated or slightly distorted sounds
DIST - Distorted: like Simple but heavily distorted sound
CMPX - Complex: lots of movement in frequency content, amplitude, and pitch; a combination of previous categories with different degrees of each (e.g. tonal sound with complex filter movement and some moderate saturation)
MORP - Morphed: sounds that are either spectrally/additively morphed or crossfaded from one sound timbre to the other
Examples
TXTRStat_Machine Hum_SPEK_ELMNTSBase.wav (static texture in the base pack of Elements)
NOISAnim_Pipe Flow_SPEK_ELMNTSNuked_smooth, noisy.wav
(animated noise in the Nuked pack of Elements with additional tags)